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Oct. 6th, 2018 04:03 pm
luxating: (Default)
 make it look pretty later
luxating: (Default)
i will make this look fancy later:

CAN LUX TELL IF YOUR RIFTER/MAGE/SPIRIT IS A RIFTER/MAGE/SPIRIT
- and is there anything weird about it
- or if you've cast a spell recently

luxating: (pic#12448825)

Basics

NAME: Lucienne Lux   
AGE: 21
NATIONALITY: Rifter
RACE: Apparently human
OCCUPATION: "Guest"
HEIGHT: 5'9"
BUILD: Thin, bird-like
HAIR: Glossy
EYES: Wide
BEARING: Serene

DISTINGUISHING FEATURES:


Burn scarring on her left forearm, in the shape of a large handprint. Shard in her palm.
 
Status

DIVISION: Scouting
PROJECTS: Rifts & the Veil, Other Powers


Reputation
  • A young Rifter, newly-arrived.

Hooks
  • Seeing and learning more of Thedas.
  • Animals, adventures, comparative magic.
  • Isn't this all so exciting?
 
luxating: (pic#12448820)
PLAYER

Name: k2
Age: old
Contact: look under your bed
Other Characters: Coupe, Casimir (Mage), Isaac (Mage), Finch (Elf - Side), Ottoline (Side)
Interests: Nothing sinister.


CHARACTER

Name: Lucienne Lux
Canon/OC: OC
Canon Point: N/A
Journal: [personal profile] luxating 
Age: 21

Canon World

Door is a small, mostly urban center which runs on nebulously-defined magitechnology. There isn't a functional cell network, but there might be a functional enchanted mirror network, and an ancient Nokia or two of mysterious origins.

A few centuries ago, Door was a nexus of many different worlds; its particular location between the planes made it the ideal hub for travel, trade, and funky little dive bars.

And war. Frequent dramatic battles by visitors, and unchecked magical experimentation by the natives destabilized Door's portal network. Connections grew chaotic: Adventurers (tourism had always been a mainstay of Door's economy) began arriving at the wrong destinations, at the wrong points in time, or in the wrong bodies altogether.

Worst of all, this strangeness seemed contagious. Those who made it back to their own worlds found that their portals seldom did so intact. While refugees were initially welcomed, the surge of people back and forth taxed the surviving portals to their breaking point.

In order to preserve what was left of the interdimensional network, Door shut its lowercase doors.

Though the quarantine's been established for a few hundred years, that isn't a great deal of time when many of your citizens are quasi-immortals. There's a growing youth movement to reopen the networks, and search for answers outside the plane, but many argue that it's just too soon to risk.


History

The only child of two middle-class magical bureaucrats, who are very proud of her. Also the great-great-great grandchild of an ancient genderless celestial being that sometimes bursts into holy radiance and blinds people at family reunions.

Lucienne has magical blood, but so most people she grew up with — if she's unusual, it's in that she decided to study it. Everyone grows up with skin, but not everyone becomes a dermatologist. This is a relatively recent interest, and still in flux; she's flitted through an assortment of career choices in her short life, abandoning them as her interests shifted or the work proved greater than the reward.

The adversity Lucienne's faced to this point has been terribly mundane (an assortment of unpleasant relationships, small heartaches, etc). The most recent of these has been the realization that she's failing several of her University classes, and isn't likely to graduate on time or with any distinction.

Desperate for some grand gesture to prove herself, Lucienne has fallen in with the youth movement seeking to reopen Door's portals.

She threw herself into their work — somewhat literally, when she volunteered to help break into, reopen and leap through one.

She'll be cracking her head hard on the way down, passing out, and being effectively "asleep" for dream purposes.


Personality

Lucienne is an optimist.

That sounds great, in theory. In theory is about how far most of her extends — Lucienne is an excellent dreamer, an okay doer, and a very bad planner. Trusting that everything will work out for the best is less a philosophy than it is the natural side effect of a reckless, but sheltered life. There have always been people to handle the finer details for her, and while she doesn't assume there always will be, that knowledge hasn't made adjusting to adulthood go any smoother. She's beginning to experience the unpleasant revelation that there are consequences she can't get out of.

Goal-oriented, and aware of her own shortcomings, Lucienne smudges and bends the truth to keep up with the expectations she believes it necessary to meet — academically, professionally, and even socially. She likes to help, and believes she has a duty to be her best self, and if that best self cheats on a few tests to get there? So be it.

She's not a bad person, just one with a lot of bad habits. Lucienne has seldom met a shortcut she doesn't like. She's chronically late, if often to kind ends; friendly generosity has stopped her to chat with all number of strangers in need, and she's very good at justifying in need.

While Lucienne can be precious about seeing that she gets credit, she's curious, open-minded, and will abandon her own ideas to champion another person's line of thinking if she feels they're not getting a fair shake.

(She might then try to present it as her own, but she'll see that it gets heard.)

Lucienne genuinely loves to learn, and genuinely tries very hard, but would prefer to leap to the end reward rather than find value in the work itself. She's lazy in her methods, not her mission.



Strengths & Weaknesses



SCOUT
  • + Climbs really good. Can do basic mending, cooking, etc. Knows a ton of campfire songs.
  • + One time she hit a drunk guy with a bat.
  • - She's never fought otherwise.
  • - The campfire songs are not in key.

SCHOLAR
  • + University-level education,
  • - Most of which doesn't apply since physics and languages are different and nothing works the same.

CELESTIAL HERITAGE
  • + DARKVISION: To DA-elf levels.
  • + MAGIC SENSE: Can sense the presence of other magic users and spirits, or tell when a spell's been recently cast. 
  • + LIGHT MANIPULATION: Summoning light (from subtle glow to blinding flash), focusing it to a hot burning point, creating minor abstract "dazzle"-style illusions with it (nothing resembling any actual objects/people/etc), wrapping it around an object or person to render them briefly invisible (think video game mechanic rogue stealth ripple that shows where they are, if they're moving)


Suggested Nerfs

LIGHT MANIPULATION - Line of sight only, nothing works if it's plot inconvenient, magebane, etc

MAGIC SENSE - The above nerfs + a permissions post opt-in required for any PCs.

Lux will not be gaining more powers, whether through canon update or learned experience.



Arrival Inventory
  • (1) Ordinary black cat named Chawcey.
  • A University uniform.
  • An umbrella.
  • Hundreds of small bouncing rubber balls.

'Human'ization

Coming through looking totally human. If it's alright by you, I'd like to leave whatever she normally looks like vague, and occasionally imply horrible things.


Fit

Lucienne comes from a world where inter-dimensional travel is both normal, and novel to her.

The idea of damage to the vague magic ozone layer is something she's grown up around, and it'll be pretty natural for her to throw her lot in with the Inquisition, despite some very glaring philosophical differences.

While she'll be capable of being publicly quiet about spirits, she's not likely to come around to the mainstream Thedas view of them. 

She'll also be lying out her ass about her own qualifications.



SAMPLES

NETWORK

Hello,

This may be a very silly question, 

But I've been reading that you can send people into the Fade, that you just need some mages, and a lot of — lyrium, I think it's called?

Like you're neighbours up against each other's walls. And you can open the door with lyrium, only your walls keep knocking holes in them without it anyway, and your neighbours are really dreadful.

I hope we're not being too dreadful —

But the point is, if you can shut them off from this side, and you can go into the Fade. So what happens if you turn one off from the other side? Patch up the hole where the damage is being done. Could we try it?




LOG

There are four hundred, twenty-seven tiles on the roof of the Grand Waypoint. She's counted.

Or anyway, has counted enough to sort of fudge the math and guess, because you get past triple digits of tiles and trying to keep them straight is like trying to keep quiet on the roof of a particularly tall building in the rain: Difficult, unnecessary, more trouble than it's worth.

"How much longer, do you think?"

Macer smashes a hand over his own mouth, in a shush so cartoonish that he must have rehearsed. Lucienne forces herself to beam back (only because he hates it), flexes one damp palm against the other. Her fingers itch.

"No one's going to listen to us up here, you can say anything you need to. Probably it's the last we'll get for a while."

"If we're caught," He hisses.

"We won't be."

And they aren't, and by the time the signal's gone up a shivering, too-silent hour later, and the portal's a rippling sea of energy beneath them and he's readying himself for the jump she is —

Just annoyed enough to place a soft hand to his back and shove.

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Lucienne Lux

October 2018

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